Select a base character, edit the fighter and its move configuration, choose a stage, and test the result against the CPU or another player. The editor and the battle modes are connected, so the main progression comes from experimenting with a created fighter rather than clearing a fixed story.
Kakuge Yarou - Fighting Game Creator (Japan)
PlayStation
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Controls
These are the emulator defaults. You can remap them from the emulator menu.
PC Keyboard
Game Button
↑
UP
↓
DOWN
←
LEFT
→
RIGHT
Z
A
X
B
A
Y
S
X
Q
L
W
R
Enter
START
Shift
SELECT
Game-specific controls
Game-specific controls
In-game action
Keyboard
Use the directional pad for menu navigation and command inputs, the face buttons for attacks, selection, and editor changes, shoulder buttons for editor pages or alternate actions, and Start to pause.
Verify the loaded ps build instructions when the public sources do not provide a complete control table.
Notes
- The loaded ps mapping takes priority over generic labels.
Gameplay
Characters
Main player character
Opposing characters
Stage or scenario characters
Strategy
Save a stable version before trying a large edit, test move range and recovery in a match, and use the pre-made characters to learn the available options. The Japanese menus are part of the challenge, so record the editor page order before changing values.
Cheats
No cheats or unlockables available
Tips
No tips available
Comments
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