Nintendo Entertainment System (NES)

Metal Gear

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Developed and published by Konami, Metal Gear is an action-stealth game first released in 1987 for home consoles. Players control agent Solid Snake as he infiltrates the Outer Heaven fortress to sabotage a superweapon, relying on evasion, infiltration, and equipment management rather than straight firefights. It is widely regarded as one of the foundational works of the stealth genre.
Series
Release Date
1987-01-01
Publisher
Developer
Plays
1

The game uses a top-down view and progresses through maze-like base areas where the player must find keycards, explosives, and critical items while avoiding guard sightlines and patrol routes. Direct combat is discouraged because sustained fighting quickly triggers danger, so sneaking, hiding, and timing movement are essential. Progress often requires backtracking with newly acquired items, and boss encounters are set within specific areas as the mission advances.

Solid Snake

The playable protagonist sent to infiltrate Outer Heaven and complete the sabotage mission.

Big Boss

FOXHOUND commander who assigns Snake the mission and whose true role unfolds over the story.

Gray Fox

A FOXHOUND operative who communicates with Snake over radio and provides mission support.

Learn patrol patterns and use blind spots near walls, doors, and obstacles to slip past enemies instead of fighting. If a room becomes crowded, wait for an opening or move quickly before an alarm is triggered. Use radio contacts for hints, and revisit older areas after obtaining new keycards because many progression routes are locked behind item checks.

No cheats or unlockables available

Tips

Avoid unnecessary gunfire early on to keep alarms and ammo pressure low.

Tips

Memorize the map layout, as you will revisit many rooms repeatedly.

Tips

Before boss fights, make sure your supplies are stocked and your keycard level is sufficient.

User Reviews

A landmark early stealth title with tense pacing and memorable stage design.

User Reviews

Its controls and messaging feel dated, but the core infiltration idea was strikingly fresh for its time.

Comments

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