Arcade Systems

Street Fighter II

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Street Fighter II is a 1991 arcade fighting game by Capcom and one of the most influential titles in video game history. Players choose from an international roster and battle one-on-one using normal attacks, throws, jumps, and signature special moves. Its memorable cast, refined mechanics, and competitive depth helped define the fighting genre and set standards followed for decades.
Release Date
1991-01-01
Publisher
Developer
Plays
51

The game uses a side-view 2D one-on-one battle format. Players control fighters with an eight-way joystick and six attack buttons for light and heavy punches and kicks, along with blocking, crouching, and jumping. In arcade mode, you defeat a series of rivals before facing the four boss characters. Matches are won by taking two rounds, and success depends on spacing, anti-air timing, special move execution, and reading the opponent's habits.

Ryu

A disciplined Japanese martial artist with balanced tools and iconic moves like Hadoken, Shoryuken, and Tatsumaki Senpukyaku.

Ken

Ryu's American rival and training partner, similar in style but often played more aggressively.

Chun-Li

An Interpol officer from China, known for her speed, lightning kicks, and agile pressure.

Guile

A U.S. Air Force soldier who excels at defensive play with Sonic Boom and Flash Kick.

Zangief

A Soviet wrestler with devastating command throws and dangerous close-range power.

Dhalsim

An Indian yoga master with long-range limbs and unusual mobility options.

E. Honda

A sumo wrestler from Japan who dominates at close to mid range with headbutts and rapid hand attacks.

Blanka

A feral fighter from Brazil who pressures opponents with rolling attacks and electricity.

M. Bison

The leader of the evil organization and final boss, known for fast, oppressive offense.

Beginners should start with Ryu, Ken, or Guile to learn zoning, anti-air timing, and safe special usage. Avoid jumping recklessly; instead, control mid-range space and punish missed attacks. Keep your distance from grapplers, and against charge characters, use feints to bait premature defensive moves. Late arcade opponents react quickly, so patient defense and reliable punishes work better than constant rushing.

No cheats or unlockables available

Tips

Practice one reliable anti-air and one easy special move first.

Tips

Controlling space at mid range is safer than constant jump-ins.

Tips

Against tougher CPU opponents, low attacks and patient blocking are very effective.

User Reviews

A timeless roster and clean mechanics make every match memorable.

User Reviews

Simple to learn on the surface, but incredibly deep at higher levels.

Comments

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