The game uses a side-view 2D fighting format. Players advance through a sequence of CPU battles, choosing characters built around swords, polearms, and other melee weapons. Core play revolves around normal attacks, heavy strikes, special moves, and managing distance to control the pace of each round. The Rage Meter fills as the fight progresses and can enhance specific techniques or make finishing attacks more threatening. Matches are played in rounds, with victory going to the fighter who empties the opponent's life first.
Play at mid-range and force the opponent to whiff attacks before countering. Save Rage Meter uses for confirmed hits or strong pressure situations instead of spending it blindly. If your character has broad heavy attacks, use them to intercept jumps and forward approaches. Learn each move's recovery so you can punish CPU openings consistently.
Tips
Control spacing carefully; weapon reach matters a lot.
Tips
Learn when to build and spend the Rage Meter.
Tips
Punish recovery frames after blocked or missed attacks.
User Reviews
The weapon-based combat gives the game a strong identity.
User Reviews
The Rage Meter adds an exciting layer of momentum.
User Reviews
It feels distinctive, though the spacing takes some getting used to.
Comments
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