Nintendo Entertainment System (NES)

Ghostbusters II

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Ghostbusters II is a film tie-in action game for the NES developed by Imagineering and published by Activision. Based on the 1989 movie, it mixes overhead driving sequences with side-scrolling ghost-hunting stages as players battle through New York City against Vigo. The game stands out for its genre switching and faithful licensed theme, though reception has been mixed over the years.
Series
-
Release Date
1990-01-01
Publisher
Developer
Plays
11

The game alternates between two main styles: overhead vehicle sections and side-scrolling indoor action. Players guide the Ghostbusters through city routes, then enter buildings to fight ghosts, avoid hazards, and complete stage objectives. Combat relies on timing attacks, maintaining spacing, and using the team’s gear effectively. Progress is level-based, and learning enemy patterns is important for advancing efficiently.

Peter Venkman

One of the main Ghostbusters and a frontline field agent.

Ray Stantz

A core team member involved in ghost-catching and equipment use.

Egon Spengler

The team’s scientific expert and technical support.

Winston Zeddemore

A supporting Ghostbuster who assists in combat and operations.

Vigo the Carpathian

The film’s main antagonist and the game’s primary threat.

Learn the traffic and collision patterns in the overhead stages to avoid unnecessary damage. In side-scrolling sections, stay mobile, pick off enemies one at a time, and avoid getting boxed in. Save any helpful items for tougher encounters, and against bosses, focus on dodging first and attacking during openings.

No cheats or unlockables available

Tips

Treat the two gameplay styles differently: driving stages reward route knowledge, while action stages reward spacing.

Tips

Clear weaker enemies before committing to tougher targets.

Tips

Watch boss telegraphs closely and punish after each dodge window.

User Reviews

An interesting mix of styles, though the pacing can feel uneven.

User Reviews

A solid licensed adaptation with decent movie atmosphere.

User Reviews

Traditional level design, but it becomes manageable once you learn the patterns.

Comments

5/5
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