Arcade Systems

Pac & Pal

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Pac & Pal is a 1983 arcade maze-action game by Namco and a distinctive variation within the Pac-Man line. It keeps the core structure of collecting items, avoiding ghosts, and clearing a maze, but adds a companion element that changes pacing and strategy. The game is remembered for its unusual gift-box mechanics and for offering a different feel from the standard Pac-Man formula.
Series
Release Date
1983-01-01
Publisher
Developer
Plays
9

The game uses a top-down single-screen maze view. Players control Pac-Man, collect items spread across the maze, and avoid pursuing ghosts. Gift boxes appear in each stage, and certain items can temporarily weaken enemies. Miru, the companion character, moves around the maze and may help carry items or disrupt planned routes. Each stage is cleared by collecting all required items while staying alive, with enemy speed and pressure increasing over time.

Pac-Man

The player character who gathers items through the maze while escaping enemies.

Miru

The game's signature companion, whose movement and item interactions affect stage flow.

Ghosts

The enemies that chase Pac-Man and create the main challenge in each maze.

Watch Miru's movement before committing to a route, since the companion can change item positions and alter your plan. Areas near gift boxes are often dangerous, so clear nearby safe lanes first and keep an escape route open. When ghosts start to converge, do not overcommit to distant items; stay near corners and intersections to reduce the chance of being trapped. If you gain a chance to counterattack, remove enemies blocking key paths first.

No cheats or unlockables available

Tips

Do not rush straight for gift boxes at the start; learn the rhythm of the ghosts and Miru first.

Tips

Keep central lanes or corner-heavy areas available for emergency movement.

Tips

Avoid long straight routes when chased; sharp turns improve survival.

User Reviews

A fresh twist on Pac-Man that rewards reading the whole screen.

User Reviews

Miru gives the game a strong identity, though route planning becomes trickier.

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