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Mario Clash

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Mario Clash is an action platformer developed by Nintendo R&D1 for the Virtual Boy and released in 1995. It reworks the enemy-clearing structure of Mario Bros. and uses the system’s stereoscopic display to emphasize multi-plane stages and depth-based movement. Players control Mario across layered arenas, fighting familiar foes in a compact, experimental take on the Mario formula.
Series
-
Platform
Release Date
1995-01-01
Publisher
Developer
Plays
14

The game is played from a side-view perspective across stages built on two depth planes. Mario moves left and right, jumps, and throws Koopa shells to defeat enemies or trigger chain clears. Success depends on switching between foreground and background platforms, reading enemy positions, and managing limited space while completing each stage’s defeat conditions. Later stages increase the pace and enemy complexity.

Mario

The main character, battling enemies across multi-plane stages.

Koopa Troopa

A common enemy that can be defeated and leave behind a shell.

Lakitu

An aerial enemy that appears in higher areas and adds pressure to the stage.

Learn the depth layout first, because misjudging the foreground and background can lead to easy hits. Use shells strategically by luring enemies into tight clusters before throwing them. When flying or high-positioned enemies appear, clear nearby threats first so you always have room to maneuver. Staying near the center of the stage often makes it easier to react to both layers.

No cheats or unlockables available

Tips

Once you get used to the depth effect, aiming becomes much more reliable.

Tips

Always check which layer a shell will bounce into before throwing it.

Tips

When enemies start to swarm, protect your movement space first.

User Reviews

The stereoscopic presentation is impressive, but the game is tougher than it first appears.

User Reviews

A clever Mario Bros.-style spin with a distinctive experimental feel.

User Reviews

Short, tense stages make it a good fit for quick challenge runs.

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