Arcade Systems

Waku Waku 7

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Waku Waku 7 is a 1996 2D arcade fighting game by Sunsoft, remembered for its bright anime-style visuals, playful humor, and exaggerated special attacks. Players choose from a cast of eccentric fighters competing for the wish-granting Waku Waku Ball. Its fast pace, expressive animation, and unusual roster helped it earn a lasting cult reputation among Neo Geo-era fighters.
Series
-
Release Date
1996-01-01
Publisher
Developer
Plays
3

The game uses a traditional side-view 2D one-on-one fighting format. Each character has normal attacks, jumps, blocking, throws, and command-based special moves, with stronger super attacks available in key moments. Progress comes from defeating opponents in sequence and reaching the final battle. Play revolves around spacing, anti-airs, jump-ins, pressure, and managing opportunities for safe super confirmations, with each fighter offering distinct speed, range, and combo timing.

Mauru

A lead-style character inspired by Sun Wukong, with balanced tools and beginner-friendly handling.

Arina

An energetic girl with agile movement and quick offensive rhythm.

Slash

A sword-wielding fighter who excels at mid-range pressure and fast approaches.

Tesse

A giant mechanical girl with heavy damage and long reach, offset by slower mobility.

Dandy J

A boxer-style close-range fighter built around pressure and straightforward offense.

Bonus-kun

A bizarre comic character with strange attacks and a deliberately silly style.

Rai

A small, mobile fighter suited to evasive movement and harassment.

Beginners should start with Mauru or Arina to learn jump-ins, basic confirms, and pressure. Avoid jumping recklessly; use standing jabs or mid-range pokes to test space first, then punish recovery. Against slower high-damage characters, rely on movement, crouch blocking, and whiff punishes. Save super attacks for confirmed openings rather than throwing them out raw, since unsafe supers can be heavily punished.

No cheats or unlockables available

Tips

Learn your character’s anti-air and safest poke before attempting longer combos.

Tips

Blocking patiently and punishing after unsafe pressure is very effective against later CPU opponents.

Tips

Character size affects combo consistency, so test routes on multiple matchups.

User Reviews

The roster is weird in the best way, and the presentation is still charming.

User Reviews

Not the most mainstream fighter of its era, but it has tons of personality and great animation.

Comments

5/5
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