The game uses a side-view 2D fighting format centered on one-on-one matches. You choose one of four playable fighters and face a sequence of three opponents, then a mirror match against your own character, and finally the boss. Jumping is not done with up on the directional pad; instead, one of the action buttons handles jumps, while the remaining button is used for attacks. There are three difficulty settings, and the easiest mode ends after four of the five fights. Timing, spacing, and safe pressure are the main skills needed to advance.
The four tournament fighters
The selectable contenders who make up the game’s main cast and represent the final bracket of the tournament.
Learn the jump button first, since movement timing is unusual compared with most fighters. Keep a simple plan for mirror matches, because your own preferred patterns will be used against you. On harder settings, play patiently and look for openings after blocked attacks rather than rushing in. The boss is easier if you conserve space and avoid predictable jumps.
Tips
Practice the nonstandard jump button before focusing on combos or spacing.
Tips
Mirror matches punish repetitive offense, so vary your approach.
Tips
Start on an easier difficulty to see how the shortened mode works.
User Reviews
A curious late Master System fighter with a memorable control gimmick.
User Reviews
Short and rough around the edges, but interesting for retro fighting fans.
User Reviews
The sci-fi tournament setup gives it more personality than many small-scale fighters.
Comments
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