The game uses a top-down overworld and menu-driven turn-based battles. Players travel between towns, dungeons, and the world map, with many locations changing depending on the era visited. Time travel is central to progression: enemies, geography, and accessible areas can differ across the past, present, and future. Party growth follows SaGa-style systems, with abilities and roles influenced by equipment, species, and battle use. Later in the game, an airship enables faster travel and broader exploration.
Protagonist
The player-controlled adventurer who leads the party across multiple timelines to uncover the truth behind the catastrophe.
Party members
Companions who join the journey and help in battles and story progression.
Check every era carefully, since important items and routes may only exist in one time period. Keep healing, antidote, and revival items stocked before difficult areas. Because growth and roles can shift through equipment and party composition, maintain a flexible team. After obtaining the airship, revisit earlier locations to find new paths and events.
Tips
Stock up before entering a new era or dungeon.
Tips
If progression stalls, try revisiting the same area in a different time period.
Tips
Use the airship to return to earlier locations and search for missed content.
User Reviews
A more polished and ambitious system than the first two games.
User Reviews
Time travel gives the adventure a strong sense of discovery.
User Reviews
Impressive scope and presentation for a Game Boy RPG.