Arcade Systems

Donkey Kong Junior

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Donkey Kong Junior is Nintendo's 1982 arcade platform action sequel to Donkey Kong. Players control Junior as he climbs vines and platforms, avoids hazards, and works to rescue his captive father from Mario. Its fast pacing and varied stage design made it an important early example of arcade platform gameplay.
Release Date
1982-01-01
Publisher
Developer
Plays
9

The game uses a single-screen arcade platform view with multiple distinct stages. Players move Junior left and right, jump, and climb vines, chains, and ledges to progress. The main goal is to reach the key or complete the rescue condition while avoiding electricity, birds, chain hazards, and patrolling enemies. Some stages require collecting keys before opening Donkey Kong's cage, and difficulty increases as stages advance.

Donkey Kong Junior

The playable protagonist who sets out to rescue his imprisoned father.

Donkey Kong

Junior's captured father, whom the player must free.

Mario

The antagonist and jailer who tries to stop Junior.

Learn each stage's safe routes and enemy timing first; rushing usually causes avoidable mistakes. When climbing, stay near paths that allow quick changes between up and down movement. In key-collection stages, clear immediate threats before going after the key, then return on a safer line if needed.

No cheats or unlockables available

Tips

Knowing enemy cycles matters more than raw speed.

Tips

Use brief pauses to read patrol gaps before committing to a climb.

Tips

Leave yourself an escape route instead of climbing straight into danger.

User Reviews

More flexible than the original, with stage design that rewards timing and route planning.

User Reviews

The vine-climbing mechanic gives it a distinctive identity among early arcade platformers.

User Reviews

It's tough, but clearing a stage feels very satisfying.

Comments

5/5
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