The game uses a 2D side-view fighting format where players choose a character and battle through multiple rounds. Core controls include punches, kicks, blocking, jumping, and directional movement, with each fighter equipped with unique special attacks and throws. Matches focus on spacing, timing, and basic combo strings. In addition to single-player progression, the game supports local versus play, with players advancing through an opponent lineup toward the ending.
Bonker
A close-range fighter who leans on a giant mallet and exaggerated attack animations.
Taffy
A fast, slippery character designed around quick strikes and disruption.
Bonker II
An enhanced version of the original character with more aggressive offense.
Hoppy
A joke-heavy fighter whose moveset emphasizes comedic timing and visual gags.
Ninja Clown
A speed-oriented character mixing ninja tricks with clownish flair.
Learn one or two reliable special moves first, then build around safe pokes and simple confirms. Stay at mid-range when possible and use movement to bait whiffs before punishing. Against rushdown characters, block patiently and counterattack during recovery frames. Against heavier opponents, avoid trading hits and look for clean openings instead of forcing pressure.
Tips
A small set of consistent normals is more useful than flashy, unreliable combos.
Tips
Jump-ins and standing mids are often the safest tools against the CPU.
Tips
Many special attacks have noticeable startup, so punish careless use from the opponent.
User Reviews
The claymation look gives the whole game a unique and memorable identity.
User Reviews
It is not the deepest fighter, but the presentation makes it a fun oddity.
User Reviews
More about personality and laughs than tournament-level balance.
Comments
Related Games
More games from nearby platforms and categories.