Matches play out in a side-view 2D format with one fighter on screen at a time, but teams of three battle in sequence. Players can choose preset national teams or use Team Edit to build custom lineups. Commands rely on directional inputs plus attack buttons for normals, throws, specials, and super moves. The power gauge builds through offense and defense, making meter management important. Arcade mode sends players through multiple teams before the boss fight.
The King of Fighters '95
Arcade SystemsControls
These are the emulator defaults. You can remap them from the emulator menu.
Game-specific controls
Gameplay
Characters
Kyo Kusanagi
The early series protagonist, a balanced fighter who uses flame-based attacks and strong close-range pressure.
Iori Yagami
Introduced in this game, Kyo's iconic rival is known for aggressive offense and distinctive purple flames.
Rugal Bernstein
The final boss, famous for heavy damage, oppressive reach, and punishing special moves.
Strategy
Beginners should start with versatile characters like Kyo, Terry, or Ryo to learn anti-airs, pokes, and hit confirms. Build teams with a mix of zoning, defense, and damage rather than three similar rushdown picks. Against the boss, avoid reckless jumps and focus on safe spacing, grounded pressure, and guaranteed punishes. Save meter for confirmed super opportunities instead of throwing it out from long range.
Cheats
Tips
Tips and tricks
- Learning reliable anti-air attacks greatly improves consistency.
- Use Team Edit to arrange a point character, support pick, and finisher.
- When under pressure, defend patiently and punish recovery instead of forcing risky attacks.
Comments
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