Arcade Systems

The King of Fighters '98

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The King of Fighters '98 is SNK's celebrated dream-match entry in the long-running fighting series. Built around 3-on-3 team battles, it brings together a huge cast of fan-favorite characters with a focus on clean mechanics, combo play, and team synergy. With no major story burden, it is widely regarded as one of the most balanced and enduring games in the franchise.
Series
-
Release Date
1998-01-01
Publisher
Developer
Plays
6

This is a side-view 2D fighting game where players assemble a team of three and battle through successive opponents. Each fighter has normal attacks, special moves, and super moves, with offense built around spacing, jumps, throws, counters, and combo cancels. The game includes Advanced and Extra modes: Advanced emphasizes stock-based aggression and movement options, while Extra focuses on traditional charge-based meter handling and emergency escapes. Matches continue until one team is defeated, and post-game rankings are based on performance.

Kyo Kusanagi

A close- to mid-range fire user with reliable pressure and combo routes.

Iori Yagami

A fan-favorite with ferocious offense, strong punishes, and damaging strings.

Chizuru Kagura

One of the Three Sacred Treasures, known for spacing control and tricky techniques.

Terry Bogard

A straightforward brawler with solid pressure and powerful finishers.

Mai Shiranui

A nimble ninja fighter who excels at mobility, zoning, and aerial attacks.

Build your team around clear roles: an opener for control, a mid-game pressure character, and a strong anchor for late-round damage. Advanced mode suits players who want active stock management and aggressive movement, while Extra mode is better for cautious play and charge-based meter use. Against harder AI, rely on jump-in pressure, throws, and punishes after blocked attacks rather than nonstop offense.

No cheats or unlockables available

Tips

Learn one stable jump-in combo starter first, then add a long-range harasser to your team.

Tips

Do not attack mindlessly; blocking into punishment is often safer and more effective.

Tips

Save at least one meter for a super finish when closing out a round.

User Reviews

A huge roster makes it feel like the ultimate KOF dream match.

User Reviews

Balanced mechanics and strong replay value keep it highly respected.

User Reviews

Fast, pure fighting-game pacing made it a major arcade favorite.

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