The game uses third-person 3D arena battles where one or more players fight inside enclosed stages. Characters can punch, jump, block, and use environmental items as weapons. Many arenas include household props, hazards, and traps that can swing a match quickly. Victory depends on knocking out opponents or gaining the advantage under the mode’s rules. Learning each character’s timing and each stage’s layout is important for steady progress.
Tom and Jerry in Fists of Furry
Nintendo 64Controls
These are the emulator defaults. You can remap them from the emulator menu.
Game-specific controls
Gameplay
Characters
Tom
The famous house cat and one of the main playable fighters, generally portrayed as balanced with solid power.
Jerry
The quick and clever mouse, usually relying on speed, mobility, and evasive movement.
Spike
The tough bulldog, often associated with stronger attacks and heavier pressure.
Tyke
Spike’s son, included as a playable character from the cartoon cast.
Butch
A rival cat from the series, presented as a rougher and more aggressive combatant.
Strategy
Learn the most dangerous stage hazards first, because environmental damage can be more decisive than basic combos. Against heavy characters, stay mobile and attack from angles instead of trading blows directly. Grab useful items quickly, but avoid overcommitting in tight spaces where counters are easy. In multiplayer matches, let opponents weaken each other before moving in to finish them off.
Cheats
Tips
Tips and tricks
- Memorize where strong items and hazards appear on each stage.
- Smaller characters work well as hit-and-run fighters, while heavier ones control space better.
- Jumping and repositioning behind an opponent can disrupt straightforward attacks.
Comments
How to play Tom and Jerry: Fists of Furry
Find the N64 cartoon fighting game
Fists of Furry puts Tom, Jerry and other cartoon characters into 3D arena fights. Props around the stage can be used as weapons. This page is the Nintendo 64 release; choose a different entry from the series links if you were looking for a console adventure.
Learn the original controller buttons
Move with the Control Stick or directional pad, press A to jump and B to attack or throw. C buttons or Z pick up or catch an object; L ducks. These are N64 button names: open the browser player’s controls to find their current keyboard, touch or gamepad mapping.
Practise with props
Stand near an available object and use Pick Up to collect it. Attack uses the held prop; holding B charges a weapon. Some heavy objects prevent running or jumping. Start against the computer in Single Player while learning movement and item timing.
Keep your chosen edition
Save from the player panel before closing a longer session and return to this same N64 entry to continue. Device saves stay in this browser profile. Check the player’s available settings before adding another controller.
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