The game uses a fixed overhead screen. The player moves a cannon horizontally along the bottom and fires upward to destroy enemies. Mushrooms spread across the playfield, blocking shots and altering the movement path of the millipede. When the millipede hits an obstacle or the edge of the screen, it turns downward and splits, creating smaller segments to manage. Additional enemies such as spiders, fleas, mosquitoes, and scorpions appear with different movement patterns, forcing the player to balance area control, target priority, and shot timing across progressively harder waves.
Focus first on enemies that change the board state, especially scorpions and mosquitoes, because they can quickly make the field harder to control. Try to split the millipede before it reaches the lower screen so the smaller segments are easier to contain. Avoid wiping out every mushroom too early; some cover can help funnel enemies into predictable lanes. When spiders appear, lead your shots and stay near the danger zone so you can react quickly to sudden drops.
Tips
Keep the mushroom layout manageable in the lower half of the screen.
Tips
Deal with path-altering enemies before concentrating on the main swarm.
Tips
Maintain a steady firing rhythm so small segments do not accumulate.
User Reviews
Faster and more intense than Centipede.
User Reviews
The escalating stage pressure makes it very replayable.
User Reviews
A classic arcade score chase with simple rules but deep tension.
Comments
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