The game uses a third-person 3D perspective with stages that alternate between forward-scrolling shooting segments and platforming sections involving jumps, climbing, and directional movement. Players use a variety of firearms and special weapons to fight standard enemies and large bosses, while some areas require route-finding and careful navigation around hazards and gaps. Progress is stage-based with no deep upgrade system, so success depends mainly on learning enemy placements and level routes.
Ray Poward
One of the selectable protagonists, a trained soldier fighting the alien invasion.
Tasha
The second selectable protagonist, joining Ray in the mission against the enemy forces.
Stay mobile to avoid being surrounded in the 3D sections. Take platforming segments slowly and check your landing spots before committing to jumps. Save stronger weapons for bosses and dangerous elite enemies, and use the basic gun on regular foes. In narrow corridors and corners, adjust the camera and position before attacking to avoid cheap hits.
Tips
Learning the fixed enemy spawn points in each stage makes the game much more manageable.
Tips
In 3D jumping sections, play cautiously instead of rushing for speed.
Tips
During boss fights, prioritize parts or enemies that fire spread shots or summon reinforcements.
User Reviews
Many players feel it keeps Contra's aggressive spirit, but the 3D shift makes the controls feel awkward compared with earlier entries.
User Reviews
Others appreciate its attempt to combine run-and-gun action with platforming, calling it an interesting experimental release for its time.
Comments
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