Super Nintendo (SNES)

Shin Megami Tensei if...

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Shin Megami Tensei if... is an Atlus-developed and published spin-off in the Shin Megami Tensei series. Set in a high school overrun by demons, it keeps the series’ demon negotiation, alignment choices, and turn-based battles. Its tense atmosphere, school setting, and branching routes make it a distinctive early SMT title that is still remembered for its strong identity.
Release Date
1994-01-01
Publisher
Developer
Plays
1

The game uses top-down exploration and turn-based command battles. Players move through school and otherworldly areas, investigate events, and advance the story through encounters and choices. In battle, you can attack, cast spells, use items, or negotiate with demons to recruit them or obtain items. Party composition and demon fusion/management shape resistances and tactics, while story decisions steer different routes and endings.

Main Protagonist

The customizable player character who becomes central to the school disaster and the story’s branching choices.

Yumiko

One of the protagonist’s key allies, involved in the central crisis at the school.

Ijiwaru

A domineering student character who often adds conflict and tension to the story.

Akira

A major supporting character whose role changes depending on the route.

Stock up on healing and status-curing items early, since random encounters can be frequent and punishing. When negotiating with demons, pay attention to their mood and choose questions, requests, or threats accordingly. Keep a balanced team with both physical and magical offense, and exploit weaknesses while minimizing damage through resistances. Save often before major dialogue choices to make route differences easier to handle.

No cheats or unlockables available

Tips

If an enemy counters often, test it with low-risk skills first.

Tips

Keep multi-target recovery items for safer dungeon progression.

Tips

After a failed negotiation, changing your tone usually works better than repeating the same approach.

User Reviews

The school setting feels fresh and blends surprisingly well with classic SMT gloom.

User Reviews

It is not an easy game, but demon negotiation and branching routes give it great replay value.

User Reviews

The atmosphere is intense and it really shows the series’ identity once you get into it.

Comments

5/5
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