Nintendo Entertainment System (NES)

WWF WrestleMania

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Developed by Rare and published by Acclaim Entertainment, this NES wrestling title features major WWF stars of the era. Players can control Hulk Hogan, André the Giant, and others in singles or tag-team bouts built around grapples, slams, and signature finishers. Its simple controls and licensed roster made it a recognizable early console wrestling game with lasting historical appeal.
Series
-
Release Date
1989-01-01
Developer
Plays
13

The game uses a side-view wrestling ring and focuses on positioning, grappling, and pinfalls. Players choose from multiple WWF superstars and compete in singles or tag-team matches by moving with the directional pad and using buttons for attacks, grabs, and special moves. Success depends on closing distance, landing basic strikes, then chaining into throws or finishers when the opponent is vulnerable. Matches are won by pinfall after a three-count or by other rule-based victory conditions depending on the mode.

Hulk Hogan

A powerful crowd-favorite wrestler with strong finishing moves and heavy offense.

André the Giant

A massive power wrestler who excels at close-range pressure and throws.

The Million Dollar Man Ted DiBiase

A heel character with flashy techniques and technical flair.

Randy Savage

A fast, versatile wrestler with aggressive offense and good mobility.

The Honky Tonk Man

A performance-heavy character with punchy offense and personality.

The Big Boss Man

A hard-hitting, pressure-focused wrestler built for direct combat.

Learn each wrestler's grab range and finisher timing before trying to overwhelm opponents. Against larger foes, keep moving and use quick approaches rather than staying in a prolonged clinch. In tag matches, separate enemies whenever possible so you are not attacked from both sides. A reliable route to victory is to wear down an opponent with basic strikes, then quickly transition into a throw and pin attempt once they are stunned.

No cheats or unlockables available

Tips

Watch the opponent's movement before closing in, since successful grapples are often safer than trading blows.

Tips

Cornering an opponent before using a finisher can make follow-up pins more effective.

Tips

In tag matches, let your partner occupy the second wrestler so you are not constantly struck from behind.

User Reviews

The licensed roster is appealing, and even with its simple system, it captures the feel of early console wrestling games.

User Reviews

Easy to pick up, but the move set and presentation are fairly limited by modern standards.

Comments

5/5
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