Nintendo 64

Re-Volt

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Re-Volt is a radio-controlled car racing game developed by Acclaim Studios Cheltenham and published by Acclaim Entertainment. Players pilot miniature cars through everyday locations such as supermarkets and museums, using speed, handling, and power-ups to fight for position. Its toy-like scale and imaginative track design helped it stand out among late-1990s racers.
Series
-
Platform
Release Date
1999-01-01
Plays
11

The game uses a third-person chase view as players race across tracks built from ordinary environments. Each car has different acceleration, handling, and stability, and races feature power-ups that can slow opponents or boost performance. Single-player modes typically include championships, single races, and time trials, with progress unlocking additional cars and courses. Learning shortcuts, jumps, and hazard zones is essential to staying competitive.

No character information available

Learn each track’s shortcuts, jump angles, and danger spots before trying to race aggressively. Brake early for tight corners and use light steering corrections to preserve speed on exit. Save offensive items for straight sections or crowded corners where hits are more likely to connect. If a car feels too twitchy, choose a more stable model rather than forcing high-speed cornering.

No cheats or unlockables available

Tips

Practice each course on an easier difficulty first to memorize the layout.

Tips

On narrow indoor tracks, stability is often more valuable than top speed.

Tips

After being hit, avoid overcorrecting the steering and causing a second crash.

User Reviews

The miniature-car idea set in everyday spaces is instantly memorable.

User Reviews

Excellent track design and handling make it surprisingly deep.

User Reviews

Some courses are tough, but mastering them feels very rewarding.

Comments

5/5
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